i have a Sphere node and want it to connect to a Phong shader. The Sphere should be textured with an earth map and nicely wrap around.
i encounter the well known issue texture wrapping (not to be confused with setting a texture sampler to wrap).
i remember that texture wrapping is a render state. i also think that in older versions the Wrap node was for setting that render state. While in the latest versions the Shaders do have a Render State input, the Wrap node still outputs a Sampler State. (which makes 50% sense, as the other pins are controlling a sampler state).
so - how to enable texture wrapping in a shader?
of course i can easily use an xfile for rendering a sphere, but this somehow questions the concept of the Sphere node.
and btw. any news about Sampler State pins for shaders?