Emitting DX11 particles within a bounding box

Hey,

I was just wondering if there was a way to keep particles emitted within a box? What I want to do is make particles run up a model tree and so keeping it within a box I think would help me achieve this.

Thanks for any help!

If u are using DX11.Particles pack there is Bounce (DX11.Particles.Modifiers Transform)

This is great, thanks @Noir! :D

Hey,
is there a way to use a custom shape with that Bounce Node?

Thanks for any help

There is ways to do it but it isn’t easy, you need to have your shape as an SDF to make it work. Then the quality of that SDF would be vital to have stuff bounce properly… If you don’t feel like modding shaders then, look on to particles + fieldTrip maybe there is some way to have field trip as bounce force…

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