Emitters stuck at the zero point

I took “Use External Buffer Data” as a sample for the project. I wanted to change the number of emitters dynamically but I figured out that emitters of the particle system were stuck at the zero point and stopped to move after any change in the number. Any guesses on how to cope with it?

Same here, even when drecreasing the Element count of Positions or Colors by 1 , all buffer values change to 0/0/0/1

Hey there, when using buffers i try to keep the buffer size the same. Changing it causes all sorts of issues (for now) The easiest way is adding a “Getspread” node with your Maximum Emitter count:

HowTo Use External Buffer Data_CountChangeFix.vl (49.1 KB)
( still had this open… lol )