it seems that DynamicTexture (EX9.Texture Color) does not work when generating a Volume Texture via Format.
The issue seems to be related to DX9Ex, which as a successor of DX9 is used under the hood since vvvv45beta32.
The attached patch works as expected if i use the command line parameter /dx9 (or if i switch back to vvvv45beta29 or lower).
Otherwise the dynamic texture can not be rendered at all and the attached shader can not process ‘tex3D’, too.
Is there a change to get the patch running with the currect version and without switching to DX9? Is it a bug not beeing reported so far?
dx9-dx9ex.zip (1.1 MB)