DX9texture and depthbuffer


i made a patch witch 4 grouped object in space… in renderer is everything ok with depthbuffer but when i want use this render in DX9texture one object is always behind :/ why DX9texture change this? i use ZWriteEnable too but every changes what i can see are in renderer not in texture

any ideas? :)

and welcome this is my first post :)

Hi,and welcome.
Maybe you have antialiasing set on your first renderer…Since DX9Texure is destroying it, just TRy with antialiasing set to none and everything should be fine…at least the Dephtbuffer :)

Thank You :D