Dx9ex shared texture issue

Hello everyone,

when i use this example dx9ex-texture-share-example
or my own patch i have the following problems:

in 31.2x86
if i hide the renderer of the shared texture sender the reviever gets nothing

in 29.2x86
the reciever gets laggy images

in both cases if i compare the “from” renderer with the recieved renderer
the recieved renderer has a clear quality loss

is there any workarround with that ?

can confirm this: shared texture sink gets quite laggy if the source renderer is hidden.

  • hack: use a pipet->hsl-split->damper to force a valid evaluation cycle

edit: using a32.7