iÃ‚Â´ve made a tiny module that can be used to “echo” the current rendered picture. i was searching for this functionality for some time…
here it is (:
but with this module there comes a question. everytime i trigger the “insert” bang (insert DX9 texture into Queue (Texture), one frame) the backupped image moves one pixel (?) left and down. Since i did not apply any transformations iÃ‚Â´m a bit suspicious. Some directX conventions i donÃ‚Â´t know?
most graphic drivers offer the possibility to adjust this, however the name for this setting is always slightly different. I don’t know exactly why this is a variable, but is about how pixel and texel correlate to each other…
sometimes it is a slider, sometimes a checkbox.
would be good to make a list of the different names for this setting in the different graphic drivers right here…
tested the shader/patch on a system with an ATI 9800.
With the “after driver install default settings” the image was smearing to lower right edge of the renderer exactly like with the nvidia card.
After setting “pixel-Zentrum wechseln” to “aktiviert” everything looks fine and stable.
In the nvidia driver I did not find any checkbox or slider to solve this problem (first plus ever ever I found in an ati driver !?) Does anybody out there know how to change this setting for nvidia cards ?
I think I want to agree with Sebastian that this effect should be called “a bug” … something that could be changed within the next release ?