What I’m trying to do is apply freeframe effects to the dx9 output of a renderer. Specifically, in this case, I’ve got a still image that I’m moving around on a grid using a texture transform, and I’d like to apply freeframe effects to the result of that. More generally, the patch I’m using for vjing is a lot of sub-patches sent through dx9 texture to a series of grids, and it’d be nice to apply freeframe to those outputs as well.
So it seems to me that I need to translate a dx9 datatype into a directshow datatype, but I don’t see any immediate way of doing that. Any ideas?
As a secondary question, if I wanted to post my main patch and say “tell me how this sucks”, would that go under “patching questions” or “rocknroll”?
max: thankfully, I’m in the latter category. I’m mostly looking for suggestions towards greater efficiency. Something like “you know you wrote this entire subpatch to do what this node already does”, or “boy, that’s a stupid number of dx9 texture nodes”.
catweasel: you keep making yourself useful like that and you’re going to wind up with me as your new best friend whether you like it or not ;>