as the title says: DX11 Renderer (DX11 Temptarget) will not change resolution if aa set to 16 or higher
see patch
ChangeResolutionWHiAA.v4p (13.5 kB)
as the title says: DX11 Renderer (DX11 Temptarget) will not change resolution if aa set to 16 or higher
see patch
ChangeResolutionWHiAA.v4p (13.5 kB)
On a similar note, has anyone managed to write a texture to file from the aa output of the temp target renderer?
On a similar note, alt+2 on the default dx11 renderer sends it to canvas (0,0). also cannot save the inabox state
Not many cards support 32 on Msaa (let alone 16)
Check on TTY, it should send you a warning if you try to do so (and will revert to highest possible setting for your card).
You can’t write MSAA texture to file directly, since no formats support that type of textures, so only resolved versions (either from temp target output or resolved manually via shader) will work.
There’s been some issues fixed with the renderer (and other ui nodes), it’s only in git for now tho.