Maybe this question is already solved somewhere… (not clear).
I would like to record 3D geometry and color sequence as a sequence of DDS 2D texture as RGB (XYZ) and ALPHA (RGB).
I already have several nodes outputing layers but I would like to output as Buffer values and color.
Could you please help me to resolve this ?
Attached a player not stable but working.
RenderTexture.zip (7.0 KB)