Hi all !
I am using 4 kinect emitters (with depth streams from a harddrive) and want to be able to set particle color and size for each of them. What would be the most efficient way performance wise?
- one system, using selections and modifiers
- four systems and setting the four sprite shaders
- adapting the kinect emitter and sprite shader, so I can emit particles with emitter and color ID and have the shader draw them accordingly