Is there a way to somehow run an interactive particle system within a boygroup setup? The PS needs to be displayed seamlessly on a large video wall. Is it possible to compute the particles on the server and then share them with the clients for rendering?
Check the ZeroMQ Server and Client in Particles pack which enable you to share buffers over network … obviously this introduces a readback as a bottleneck.
Ah that’s really handy. Do you have any empirical values about how many particles this approach can cope with?
You could also try another approach:
Detect all particles of instance 1 at the border to instance 2 and send their data with zeromq to instance 2 and vice versa. This reduces the amount of readbacks and transferred data a lot.
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