DX11 Particle Subtract Modifier

Hi everybody,
Case scenario: I have an emitter that is emitting particles, I apply a Turbulence to that emitter.
Then I have a selection (dx11 particle selection) that select a portion of the particles and change the position of the particles. I want that those particles don’t have turbulence anymore.
Is it possible to reset the forces on that selection? Can I remove the propierties of specific modifier from that selection? How?
I hope I was clear.

just use a particle intersect and set its mode to “outside”.
then you have a selection of all the particles that are not within your selection transform.
feed this selection into your turbulence and you should be good.

you could also use the state modifier to apply turbulence to particles with a certain state only. have a look at the help patch.

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