it seems like Tangents & Binormals generated by the 3ds Max OpenCollada plugin don’t work in DX11 …
DX9 Version works fine with the same file using the BumpGlossed Shader:
Check the attached file. Autodesk FBX totally fails, even with a simple Sphere, SceneExplorer doesn’t show any geometry. Any hints?
The image shows the issue, just load up the file, disconnect the Normalmap and leave Bump on.
Sphere.zip (37.2 kB)