Dx11 NRT image sequence not rendering time consistently. (30 frames at 30fps not exactly 1 second) (33.7)

Hi all,

I’m having a weird problem while rendering image sequences with dx11 nodes that I didn’t have using dx9.

I have a loop controlled by an lfo running at 1 second, and I want to render a 30 frame image sequence that loops seamlessly. In dx9, if the patch looped seamlessly I would get a seamless image sequence, but for some reason using the dx11 nrt writer gives me wildly varying results. If I render 30 frames of a 1 second loop, sometimes the loop point is at 22 frames, sometimes 18, sometimes 28, and sometimes it doesn’t loop well at all.

To exclude the possibility that the patch itself just didn’t loop properly, I rendered it with the output of the LFO as an overlay, and it seemed to fluctuate wildly.

I’m aware that the mainloop node has different ways of incrementing time, but I don’t seem to be able to change it when the writer node is in my patch.

Does anyone have any suggestions? Is this a bug or am I doing something wrong?


try removing mainloop node from your patch, it probably conflicts with the one inside nrt writer module