what is “Layout Message” output pin for in a dx11 shader?
ok i figured it out… :D
one small but really bitchy note i found on that case, if you importing mesh with assimp and you don’t have texcords, normals or tangets, and your shader uses them you will have layout incorrect msg, however assimp will still load it.
Please note on next build you’ll have a meaningful messages, did a bit of shader reflection on invalid layout to tell what’s going on