hey folks,
I am searching for the kinect rgbdepth node for dx11.
Is it missing or has something changed for mapping the rgb texture to depth texture?
hey folks,
I am searching for the kinect rgbdepth node for dx11.
Is it missing or has something changed for mapping the rgb texture to depth texture?
i tried to implement a rgbdepth node for dx11.
unfortunately there are some problems as you can see here:
here is the sourcecode:
http://pastebin.com/SSgu12KL
i think the problem lies in line 98 & 109.
when i change the format to R32G32_Float (analogous to the dx9 implementation) vvvv crashes all the time.
do you have ideas how the colpoints have to be written into the texture?
ok finally i managed it.
for everyone who is interested in the code: http://pastebin.com/DMcYDcA1
there is an additional pin for switching between absolute and relative values so you could also use it directly in a texture displacement shader.
already did it.
but i don’t know if this is successful since there are pullrequests older than 1 month :)
ah didn’t see that. supa.