hey!
I have a problem with the kinect dx11 node and the transformation of its depth texture to coordinates:
as you can see the contours of objects are not at the right place. they are shifted towards the depth sensor…
this problem does not occur with the dx9 kinect node.
is it a problem in my implementation of the CS_DepthToCoords compute shader or a bug in the dx11 kinect / depth nodes?
kinectPointcloudDX11.zip (32.8 kB)