I have been chasing my tail on this for a day now. Sometimes Info returns all -1s on its output pins, even though the texture will display perfectly well in a Preview (DX11.Texture) window.
At first I thought it was some other code corrupting things, and would delete some nodes, and then it worked, but I finally realized that was just random and I was going down false paths. I can load a texture with FileTexture (DX11 2D), it will return -1s, then load another file, all OK, then load another, -1s, all of them showing fine in the preview window. It seems the more temp renderers etc. I have in my patch increases the odds of it failing. The real pain is that this is causing the OpenVR renderer to fail as the Compisitor is getting a -1 resource handle.
I seem to have some dim memory of a signed/unsigned issue a while back on texture handles, but maybe that was DX9.
This is on beta 40, DX11 1.3.1, Win10 Enterprise 1909, dual nVidia 1080s, latest driver (471.41). I am unable to create a patch that reliably shows the problem sadly other than it almost always seems to fail after OpenVR is loaded - but not always. Any ideas folks? Thanks