hey!
i have a question regarding to the indirectlookup example in the dx11-girlpower package ( https://github.com/letmp/dx11-vvvv-girlpower/tree/master/girlpower/sm5/directcompute/indirectlookup ).
the AppendStructuredBuffer contains only ids of points that match a certain condition.
with the help of IndexIndirect the shader knows, which points he has to draw.
my question:
how can I filter the coordinates in a computeshader? here is a snippet of the code i am using:
http://pastebin.com/z46DzBcS
but this gives me ALL coordinates of the streamoutbuffer instead of the filtered coords.
ideas anyone?