Dx11 glow gets black


Does someone else experience the Glow Texture FX from the dx 11 pack gets black in some scenes?

What could be the issue…

Mostly happens with renderer temp target…


u need to normolize color, it’s get black, when collor is out of 0-1 range

Is there a standard way to do this?

levels simplest way to clamp color

As side note, there was an issue with temp target format, so sometimes it was not updating properly.

Fixed in alpha, (download in alpha forum, I’ll upload 64 bits version soon too).