Hi All DX11’ers
I am trying to create a new geometry with texture coordinates. The texture coordinates don’t translate easily to the vertex positions so I’d like to generate two separate spreads of vertices and texture coordinates.
in DX9 I would think really hard and create lists of vertex positions and texture coordinates for each vertex position and then a list of indices to build the geometry.
but as I can see in DX11 I can create a list of vertices and avoid making the indices list, as long as I make the vertices in the right order.
The tutorials and examples I can find does way more sophisticated stuff both with geometry and textures, but I can find any example of how to make your own texture coordinates.
How do I do that or am I thinking about it wrong?
sunep