DX11 Geometry Bug? (Instance Noodles)

Hey guys I’m currently working on some DX11 geometries and want to deform them by vertexnoise and / or wobble node. So I wrote the following patch to do so. In order to change between the 2 modifications I wanted to do this by a node-switch. I also wanted to switch between pipeframe and solid mode.
The patch worked till I tried to switch between the solid / line view and / or the two distortion-modifications. Unfortunately the body disappeares when I switch. When I save the patch with the pressed switch button, close the patch and reopen it the body reappeares with the right distortion modification.

Has someone any idea how to fix this problem?

(Patch as screenshot below)

Best regards

Ah solved it by building the nodes in a row. But I have no idea why it works out this way and not by switches.

(Patch screenshot below)

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