DX11 Filetexture problem

I found dynamic change FileTexture spread of path pin will got low fps…Is any other solution for this?? because i want made particles system each spread has individual image path and with lifespan…

Thanks~~~^^

Try putting all the textures in one image with different texture coords, kind of like this, but just choose one image for each sprite https://vvvv.org/contribution/sprite-player

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Thanks your input i got it.

https://youtu.be/ItiR1CiVAQw

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