DX11 Filetexture problem

I found dynamic change FileTexture spread of path pin will got low fps…Is any other solution for this?? because i want made particles system each spread has individual image path and with lifespan…


Try putting all the textures in one image with different texture coords, kind of like this, but just choose one image for each sprite https://vvvv.org/contribution/sprite-player

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Thanks your input i got it.


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