finally migrating my vj set to the awesome dx11 pipeline i just stumbled over a little (kind of showstopping though) issue which i did not even noticed before. I’m talking about the absence of texture buffer/queue nodes and also what seems to be the absence of any ways to achieve some feedback. (e.g. no framedelay)
Can anybody fill me in on the details and how to work around it?
did a quick test with template node, set AllowFeedback to true on output and AutoEvaluate to true on node, connected in with out and value counted up quickly. so should work.
you’ll probably want to set all those validation/evaluation flags to manual, subscribe to PrepareGraph/ResetCache on mainloop and do stuff accordingly.
oh and you’ll probably need to be a little patient until exe is available (~30min).