looking to add a wiggle movement to a mesh in dx11
all topologies break the mesh
vertexnoise from noodles seems to be “face-aware”
is there a more general node that behaves like that ?
topology 9vs11.v4p (24.1 KB)
is spread juggling the only sollution to control dx11 vertexes in the dx9 fasion ?
You have to use some sort of 3d noise in the shader, otherwise duplicated vertex will have different offset, you have an option to do geometry buffer join and offset vertices while thay are still on cpu
i see… maybe i can generate a sine vectorfield
hope its possible
thanks
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