Does anyone have a way of converting between dx9 and dx11 textures yet?
What do you need exactly shared texture? All i know it’s easier to make dx11 texture and then convert it to 9 then back.
Some node to do the job without pull-ups would be indeed great!
Some info here http://stackoverflow.com/questions/9924426/share-resource-from-directx11-to-directx9
and http://msdn.microsoft.com/en-us/library/windows/desktop/ff476531%28v=vs.85%29.aspx
@antokhio - I do want to do shared texture between instances. To do so I need to be able to convert a texture in the dx11 buffer format into a dx9texture
i don’t think you need to convert texture format, as i know works straight away, texture sharing was disabled in node build. So, u’ll have to wait a little.
There are indeed nodes to do that but they not in the build.
dx9->dx11 (or dx11->dx11) is pretty seamless, just set the number.
dx11->dx9 is really format limited, only one i made worf was 4 channels as 16F
Do you think the dx11 > dx9 + /dx9ex sharing will make it into the forthcoming build?
and/or dx11 texture sharing? ;)
any news on this one?
a node converting a dx9 -> dx11 would be really nice to have, e.g. for using Player (EX9.Texture) in a DX11 context…
vux - any chance to include this node in current git?
thanks
Yeah, including this nodes in current git repo would be awesome. I can debug it ).
9 to 11 already working, other side is not.
DX11 shared texture node accepts handles from 9 and 11 ;)