DX11 delaunay example

Hallo is there any example how to get a proper mesh in DX11 from a b/w texture? I’ ve found a few nodes but not a proper implementation, right now I am using CV Contour + Perimeters + Delauney (typo there) but the triangles are created inside and outside of the white texture portion of the texture.

Maybe this one?

Not really, same issue, as triangles are created outside the white portion of the texture.
The idea is that if I input a b/w texture, it will find the contour, add the necessary vertices inside, then create a mesh covering the only the white portion.

ai io,

sounds like a patch could greatly illustrate what you’re up to here…

yep… no text …

makemymesh.v4p (30.4 kB)