Hallo is there any example how to get a proper mesh in DX11 from a b/w texture? I’ ve found a few nodes but not a proper implementation, right now I am using CV Contour + Perimeters + Delauney (typo there) but the triangles are created inside and outside of the white texture portion of the texture.
tx
Simone
Maybe this one?
vvvv_45beta34.2_x64\packs\dx11\girlpower\sm4\geometry_shaders\Delaunay_VertexColor
Not really, same issue, as triangles are created outside the white portion of the texture.
The idea is that if I input a b/w texture, it will find the contour, add the necessary vertices inside, then create a mesh covering the only the white portion.
tx
Simone
ai io,
sounds like a patch could greatly illustrate what you’re up to here…
yep… no text …
makemymesh.v4p (30.4 kB)