so im trying to put a texture on a cylinder in DX11.
the sphere works fine! but not the cylinder! see below:
this is dx11 same setup:
this is dx11 cylinder same setup:
this is dx9 cylinder:
i think this might have to do with the sampler node? sadly no documentation
texturetest.zip (269.1 kB)
February 28, 2015, 3:41pm
the uv must be missing from the dx11 cylinder. I had exact same problem, then everyoneishappy pointed me towards a working version on github but i can’t find link anymore :(
ok good to know. thanks for the tip and the shout out to everyoneishappy :)
i will keep an eye on the shout box.
Yes, there is no UV in dx11 version. If you code c# the git link is here:
I don’t, so just made a quick & dirty workaround- but it works, and is round:
June 20, 2015, 5:00pm
I didn’t see this updated in the latest version of the dx11 alpha pack 33.7(32Bit). I hacked a dx9 mesh in the mean time (the texture space may be wrong). Would anyone mind compiling and posting the cylinder plugin?
DX9-DX11 Cylinder.v4p (23.4 kB)