DX11 Cylinder texture displaying weird (sampler?)


so im trying to put a texture on a cylinder in DX11. the sphere works fine! but not the cylinder! see below:

this is dx11 same setup:

this is dx11 cylinder same setup:

this is dx9 cylinder:

i think this might have to do with the sampler node? sadly no documentation

texturetest.zip (269.1 kB)

the uv must be missing from the dx11 cylinder. I had exact same problem, then everyoneishappy pointed me towards a working version on github but i can’t find link anymore :(

ok good to know. thanks for the tip and the shout out to everyoneishappy :)
i will keep an eye on the shout box.

Yes, there is no UV in dx11 version. If you code c# the git link is here: https://github.com/mrvux/dx11-vvvv/blob/master/Nodes/VVVV.DX11.Nodes/Nodes/Geometry/Primitives/DX11CylinderNode.cs

I don’t, so just made a quick & dirty workaround- but it works, and is round:

I didn’t see this updated in the latest version of the dx11 alpha pack 33.7(32Bit). I hacked a dx9 mesh in the mean time (the texture space may be wrong). Would anyone mind compiling and posting the cylinder plugin?


DX9-DX11 Cylinder.v4p (23.4 kB)