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DX11 Auto Layout memory issue


#1

Hi all, i wanna share my experience and try to understand whata’s wrong with it, using this contribution dx11-vertex-noise-attractor-explode , i noticed that memory usage is growing endless when AutoLayout is set to true, is there any workaround to stop this memory leak ?

I tried using a layout input but had no success to be true cos geometries became a mess in my tries :)

thank you very much :)

^


#2

Waiting dor new dx11 release (santa Vux is the solution), actually layout has to be specified manually :)so temporarily solved