I’ve been having troubles getting meshes from SketchUp to show up in VVVV when imported through Collada.
Note I’m using recent DX11 with Assimp loader (using SceneFile->Mesh right now).
I’ve realised the issue is that the meshes do not have texture coordinates, which means that shaders which ask for texture coordinates will simply fail to draw the mesh (includes Constant and most of the shaders).
For my uses I’m just going to hack a PhongPointNoTexture node. But is there a cleaner way to do this? e.g.
- Inject blank texture coordinates with some kind of Geometry shader pipeline
- Force SketchUp to output texture coordinates