DX11 add binormals and tangents to objetcts

How i can add binormals and tangents to objects like a sphere in DX11.
In DX9 its a node called “normals” does it have something similar in DirectX11?


there is no currently normal node… there is a way to generate them on new objects. Doubt it gonna work with existing models. think topology is more or less all we are limited right now.
list it’s easy to generate in 3dsoft

or you can create your own normals node with compute shader