hey,
drawing a matrix of “pixels” with a shader should be super fast compared to good old quads, right?
i looked into the shader-tutorials, but i found nothing about “simple” drawing WITHOUT having a texture - (exept for the game of life, but that´s a different approach, i guess), i don´t want to shade a “texture”, i just wanna plot pixels.
i´ve got spreads of x/y positions +lightness.
can somebody give me a hint?
thanks, florian