As always i turn to you in moments of desperation.
I couldn’t figure out how to draw multiple objects on a bang.
The idea is to draw, let’s say a quad, everytime i get a bang from an external device. The Quad should not only be drawn, but also move. So everytime i hit a key on the keyboard (the linking with midi is all done) a new quad should be drawn, while the ones drawn before should still be visible.
i managed following:
draw a new quad everytime, but without movement (with QUEUE)
draw a new quad + movment but i have to define how many quads there will be. and i want to keep this open.
so is there any way to fill the screen with quads until the GPU breaks down?
Thanks for your support, and the nice commented patch. It got me a little further.
I tried the COUNTER Node before, didn’t get so far… like this it loooks soooo easy …
I patched around a little more to get a desired effect. Where i had problems adapting your patch, was a linear animation. Using Random Values as movement works good, but what if i want to make a linear movement on bang on each no object. i attached a patch where i tried to adopt a linear animation on the Y-Axis.
it does what it should do, but somehow i got a feeling it’s not properly patched.
if you find time maybe you could take a look.
thanks in advance… big ups for all the help in the community!!!
Thanks for your support, and the nice commented patch. It got me a little further.
I tried the COUNTER Node before, didn’t get so far… like this it loooks soooo easy …
I patched around a little more to get a desired effect. Where i had problems adapting your patch, was a linear animation. Using Random Values as movement works good, but what if i want to make a linear movement on bang on each no object. i attached a patch where i tried to adopt a linear animation on the Y-Axis.
it does what it should do, but somehow i got a feeling it’s not properly patched.
if you find time maybe you could take a look.
thanks in advance… big ups for all the help in the community!!!