Don't get it, how loops work

Hi vvvv-community,

Me again, with a bloody beginner question. I want a value to rise over a certain time, and then stop, once the value is reached. I somehow don’t get how to do this. If I use FrameDelay, the thing works, but only on patch start. I want to have control over the event. I guess there’s a simple standard-way you use to do it.



001_tapete.v4p (13.9 kB)

hey, try framecounter (animation) and counter (animation).

For the loop thing you can gain control over the loop by using switch (value) in between the loop as some kind of reset.

you could do like this, no feedback

001_tapete.v4p (10.4 kB)