Created some patch, its Memo´s fluidsolver driven by FFT running into a tweaked feedbackloop with a heighmap and contrast. I am quite at the beginning, so excuse me if I do some things in a strange way. It would be nice to get a 2D displacement map out of the fluidsolver, so the feedback could react to the physics instead of beeing “somehow” related.
Any suggestions are welcome.
Grey is beatiful. ;)
FogchamberFFT.rar (22.6 kB)