I’m working on some kind of interactively animated text cloud with dynamic content.
I’ve created a big sphere in which i put a random spread of ex9 Text objects (the sprite ones). I tried it with ex9.geometry text before but that’s a performance killer as soon as I put in a bunch of small sentences.
To enhance the appearance of my animation I’d love to have a depth of field effect in there. Dottore’s DOF1.1 would be perfect I guess, but on my machine the main rendering window stays black. Besides I think that it does only work with geometry objects anyway, right?
So do you guys know weather there already exists a patch/shader which could be useful for me or how I could achieve such an effect?
I have to admit that I’m quite new in doing visual stuff with vvvv so excuse me if my approach might be foolish.
Any thought is welcome!