I’m trying to apply a depth of field effect so I’m trying the Distance shaderer. I actually have a question and a problem.
the shader compute the distance between the object and the camera as a variation of color. But how can it be translated in blur values?
The color computed from the shader totally hides the texture on my objects. How can I keep the texture and apply the depth of field blur to it?
Thanks for your precious help and keep on patching!