Have been playing with displacement mapping, but have found that it’s only working on the red channel. This works well for infrared cameras, and converting that into 3d, but for much else, if it doesn’t have much red in it, the displacement doesn’t really happen that well.
I’d like to change it for luminance, is that possible?
DisplacmentMapping (DX11.GeomFX) displace question.v4p (23.6 kB)