i am playing with dottore’s 2d_Dynamic_FieldTexture from ParticlesGPU Shader Library.
I checked this thread:
and i can get some particles displacement (“edit the vectors of the field texture”) using tracking data
Is there are way to fake flow motion with feeding Fields Texture with Displacementmap>DistortFlow stuff from TextureFX? avoiding tracking business?
atm I get some displacement of particles, but it’s really “rough” displacement (like the particles are just “shifted away”) and I can’t figure out how to make it softer.
thanx for any help and cheers