check in the deworm patch bottom right there is a Mesh (EX9.Geometry Join). make sure it gets its Apply set whenever something changes. seems the mesh is now more conservative in updating itself in a quest to save performance when updating is not needed.
merci, c’est ca! Attaching an LFO (Animation) to a Change (Animation) to the Apply pin of the Mesh means it will continuously update. But, then I notice some odd behavior that wasn’t there before. In VVVV 25.1, when ‘TwistFix’ is enabled in deworm 1.3, there are smooth transitions of the texture/lighting (see http://www.youtube.com/watch?v=WHPsyiALZaE ). Now however there is some jitter, as if the normals are flipping sporadically. Where did I read something about a new flicker issue here, and might that be it?