Destroying a textured mesh

i am trying since hours to destroy a texture mapped mash into several little slices.

can anybody help please.
much thanks andreas.

have a look at the attached example.

pastedGraphic.png (191.2 kB)

did some further tests with RandomSpread to Mesh/VertextBuffer. but the results are a little bit annoying and not what i want.

so some help would be very nice :)

test1-DirectX Renderer_2007.11.11-22.58.40.jpg (63.8 kB)

nobody any tips for me ?

shot from the hip (and the back of my head): @sven did a SeparateFaces module. don’t know if that helps…

oh man, thats clever shit - tried something similar for my own but gave up after 2 hours messing with triangles.

really nice - exacly what i was searching for - thanks :)

then on the other hand using the Normals (EX9.Geometry Mesh) node (see helppatch!) with smoothing angle = 0 would allow you to do similar things probably as you have separate normals for every face and can therefore explode the object along its normals.

i am trying since hours to destroy a texture mapped mash into several little slices.

can anybody help please.
much thanks andreas.

hi m9dfukc!

concerning the normals. this is a patch joreg did for me in a cheesy motel in oxnard/california…hahaha

pretty simple and clean.

i hope it´s useful.

dd

dddd.v4p (7.6 kB)

really nice. thanks for the patch, it works wonderfull :)