I’m not getting a depth buffer on the Writer texture node
i’ve set depth buffer for both windowed and fullscreen on the above renderer
anti-aliasing does seem to work
am i right in saying that the depthbuffer settings for a DX9Texture node are generally taken from the downstream render
e.g.
Scene A > Renderer A > DX9Texture > Scene B > Renderer B
in this situation, the depth buffer + anti-aliasing settings are taken from renderer B rather than renderer A
Or (another possibility):
if Renderer B is fullscreen, then it takes the fullscreen settings of Renderer A (and if windowed, takes windowed)
if this is true, then i’m curious how the paradigm applies to Pipet and Writer