Decompose - Max Float

I’m getting a lot of Maxfloats coming out of the decompose node, its breaking my patch :(
Any thoughts of how I can work around it? I need to get postions from a transform. I’m not sure if it a 2d dynamics/hitester plugin Im using or just he decompose node, although I have seen max floats before with decompose, always seems a little buggy



if you only need the positions of a transformed object, use ApplyTransform with (0,0,0) input…

Ah, that sounds intresting, I’ll give it go!
Thanks T