Important update: now we have an established commercial supporter, and reaching the campaign goal will only determine whether the plugin will be released in public for non-commercial use.
Campaign ends on April 1st. In case we won’t reach the goal, the money will be automatically sent back to all the supporters!
I’ve found out today (thanks to Gareth Griffiths from Uberact) that the fact that if wasn’t explicitly stated anywhere prevented some people from supporting the development, hope it won’t be a problem now!
for developing the plugin keep in mind that the pro playback has to compete with the image stack player of vvvv, which does frame loading in a background thread and only swaps texture references in the mainloop. the idea behind the stack player is that the user sets some frame numbers that the player will load ahead of time in the background. if a specific frame number is requested for display in the mainloop it should already be in memory. automatic playback constantly loads a few frames ahead of the current time.
have a look at the helpatches of the node Player (EX9.Texture) and Player (EX9.Texture Timebased), load a DDS sequence and press CTRL+F9 to compare mainloop time.
We’ve done it in just two days over the weekend! Thanks to everyone!
Please see the Initial croudfunding summary and What’s next sections of the top post!!
FileStream (HAP DX11.Texture2D) <- module which wraps everything above with your current proposed interface
The Reader node accepts a Clock input. The clocks have time start/end or frame start/end for FrameClock. Also play/skip/etc controls are applied to the Clock. I’m sure that’s not quite right, but anyway I’d split the playback control elements from the file reading / texture handling / info parts
Something like that.
I generally find ‘one big node’ is good for beginners but gets frustrating quickly. So a big module / broken down into plugins is the best way to expose power and simplicity.
Feel free to ignore this of course! otherwise hope it’s useful
Hi everyone!
The Hap player is up and running! We worked a lot on stability, fixing all the memory leaks (including GPU ones) and crashes. However we’re still in closed beta testing and some functionality is missing (audio output and precise external clock synchronization to mention)
Anyone wants to join our betatesting? If yes, drop me a line to lev.panov@gmail.com, or to skype: leavittx. I think we need 2-3 people more right now. Especially interested in someone who’ll be doing some VJ stuff with dynamic videos list change!
Latest news everybody. Several people have already made really good testing of the plugin. With the awesome feedback they’ve provided over last few weeks, I’ve decided to start public beta-testing today!
Here you go (fresh 64-bit vvvv and dx11 pack are needed, VAudio for audio output)
Known issues are listed in the readme file!
@microdee i’d like to politely disagree. I have to use a plugin only available in 32bit, but I would have to run hapvid as a sub routine and share the texture, which, given its unreliabilty, isn’t an option for me,
So yes Lev, a 32bit plugin would be appreciated if it isn’t too much trouble.
I’ve just noticed that actually there were 3 more important changes in this version! Please take a look at the updated “What’s new” section of my previous post. Also attached a link to the 32-bit plugin version for those who need it!
Please note that for 32-bit applications there exists a per-process memory limit of 2Gb (by default), so don’t try to preload to memory large Hap files, as it might crash vvvv. So 64-bit is much better choice here.
Will work on better help-patches and post them soon!