I am a bit confused about how to load a directory of textures in a File Texture node and being able to address a single texture in the same way as I can address a slice in a spread.
Is it possible to load more than a texture in a Quad without passing through a renderer/dx texture ?
OK I resolved the first issue, I was just confused by tthe Dir and the Directory nodes…
Let em reformulate the second issue, I have a bunch of textures on a directory and I want to render 4 texture for each of the 12 quads I am rendering in the main renderer.
So far I can load 4 textures in 4 quads, render them pass tehm to a DX texture and again in the 10 quads.
Now, can be Renderer be spreaded ? I remember I ve seen this being talked about but I can find where… is this the right way to go _
im not sure if i get your problem.
maybe this helps.
ioprobl.zip (42.4 kB)
that s the point where I am at right now, the problem is, how do I spread let’ s say 48 textures over the 48 available quads?
In your example the first renderer is not spread but just repeated over 12 times and so are the textures which are rendered in it. Imagine I have 48 textures in the Dir nodes and I want the m all rendered in the last renderer…
hm i dont know what your problem is if you need 48 quads with 48 different textures just create a spread with 48 quads and connect like dir-filetexture-quad . but its so obvious, sorry, i think i dont get your problem?!
ioprobl.zip (43.4 kB)
The textures to be grouped by four, each group of 4 textures-quads will have its own Homography node connected
mm I still see all the same 3 textured rendered over and over again… but I got an idea I could just render all the textures on a single long quad, for example if I had 48 textures of 640x480px I could render them in a 640x(480*48)px renderer, then go dxtexture/quad as usual and just offset vertically on each quad I want to render… not optimal cause I wouldn t be able to choose arbitrary pictures but a way to go…
if you want to have different textures you just have to connect the file texture to the dir, without slicing and selecting.
OK I see now… thanks for the input, now I have to elaborate a bit over your patch.