Since the Damper, Newton & other ‘force’ nodes have a state, they will calculate each frame.
Would it be possible to make these nodes more efficient, by setting them to a ‘paused’ state (something like in Box2D), when they don’t change (enough) for a while?
I think this could be done quite easily, since you know how long it will take to reach the destination value. After that, no recalculation is necessary (unless some input pin changes).
I’m asking because I think they use a lot of resources even when nothing is happening.