Hi, when using Damper (3D) if the input ever goes to nan on a component it remains so
Example file: Damper3DProblem.vl (6.1 KB)
I think this is closely related to this old bug Filters and NaN
Hi, when using Damper (3D) if the input ever goes to nan on a component it remains so
Example file: Damper3DProblem.vl (6.1 KB)
I think this is closely related to this old bug Filters and NaN
Hey!
So, back then the solution was to use an AvoidNaN
node, which is also available for vectors. Still: upcoming builds will come with Dampers (and Oscillators) that ignore any NaN
on “Goto Position” and “Filter Time” input pins.
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