Ahoj guys! Following the description I found here: https://softologyblog.wordpress.com/2013/08/29/cyclic-cellular-automata/ I started dealing with this code. So far I did just the “Von Neumann” thing, and it works pretty well:
but I have some question:
why I must hit the bang to let it start? it should start on opening the patch
I used here a FrameDelay (DX11.Texture 2D) because need to apply the process again and again… there is a better way to implement this, inside the code I guess? I mean, how can I access to the previous texture output?
I declare two constant array ( "int NNeigh(8) " and "float CoordNeigh(288) ") inside the main function (float4 pVonNeumann). There is a better place to put them?
Automata01.rar (3.3 kB)