this is a long time wish which ghosts around in the forums since i know vvvv: creating dynamic text in vvvv
to summarize:
at the moment there are 3 ways of doing text in vvvv:
-take a gdi renderoutput as a texture (relatively slow when working with much text)
-the “text (ex9.geometry)”-node (even slower beacause of creating a mesh for each character)
-prepared textures (its fast, but cant be used for everything because it isnt dynamic)
theres something missing like a dynamic texture node that is able to create a texture out of a string and a font. it should be realy fast, maybe a bang inlet that create the texture just when banged… i think the other allready impelemted dynamic texture nodes work like this?
anyone has other ideas how to create dynamic text for (user interfaces etc…)?